He is Australia’s highest paid athlete and has just signed a new contract with the Philadelphia 76ers which is reportedly worth $178 million USD (ESPN 2019), but Ben Simmons like many guys his age of only just 23 love playing computer games. And there is now industries and even sports leagues now dedicated to this growing niche forming all over the world, and there is big money involved. According to data collected in early 2019
According Martin Eden from Melior Games, the global market value of social games has tripled since 2011, and it now features more than $4 billion in revenue.
Precisely, the breakdown by platforms and years looks pretty impressive:
- Internet & Facebook: $265 million in 2016 compared to $412 million in 2019.
- Mobile: $2.7 billion in 2016 compared to $3.9 billion in 2019.
- Other platforms: $1.1 billion in 2016 compared to $687 million in 2019.
With recent prize money running into the millions for young games and now even high school kids being given scholarships to colleges to play e-sports are we now turning a generation into screen junkies?
Ben Simmons with his towering frame of 6’10’’ and uncanny athletic ability is obviously not the ideal example to show as he obviously gets up and runs around outside a little bit, but what will happen to those who don’t have life changing athletic skills like Ben? Are we breeding a generation of people that will lack social skills and find themselves more at home in front of screen than interacting with people?
I sound like my mum and dad, don’t I? But hey I am 38 and I grew up in the age where computers and video games became commonplace, and I also run a digital agency so it is must for me to be in front of computer screen for my career. But growing up I never owned a video game console. I had plenty of friends who did, but I just found it so boring! I would much rather be running around outside and still to this day if I am stuck in the office all day, I crave going outside for some sunshine and fresh air. I really hope we are not training a whole generation of e-sport competitors and drone pilots! I think gaming companies have the social responsibility to make gaming a responsible activity. Maybe we need to put warnings on the packs of video games, or have banners flash up on the screen just like we do with cigarette packets here in Australia now!
References
Fang, B., Zheng, Z., Ye, Q. and Goes, P.B., 2019. Social Influence and Monetization of Freemium Social Games. Journal of Management Information Systems, 36(3), pp.730-754.
Nguyen, B., Nguyen Gaming LLC, 2017. Social gaming. U.S. Patent 9,595,161.